Relationship of Stress to Eating Habits of Administrative Employees and Faculty Members of Polytechnic University of the Philippines - Open University System
Keywords:
Esports, competitive physical sports, frequency of training, physical training, mental trainingAbstract
Esports refers to competitive computer gaming, online athletics, and virtual gaming. In recent years, the prevalence of Esports has increased dramatically. As a result of the introduction of distinct competitive categories, electronic games are now regarded as sports, or esports for short. However, many continue to believe that esports should not be regarded as a sport due to their lack of physicality. The objective of this quantitative study was to determine if there is a difference in training between Esports and Competitive Physical Sports athletes. One hundred thirteen (113) Competitive Physical Sports players and eighty-three (83) Esports players from the Polytechnic University of the Philippines were selected at random using simple random sampling to participate in this study. The questionnaire was subdivided into two subcategories: physical training created by the researchers and mental training derived from the study of Carrani, et al (2021). The results of the study revealed that athletes in esports "often" improve both their physical and mental capabilities. Meanwhile, data indicates that athletes who compete in competitive physical sports "almost always" train physically and mentally. In conclusion, the findings of this study show that there is a significant difference between Esports and Competitive Physical Sports athletes in terms of their training.
Additional Files
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 International Journal on Management Education and Emerging Technology(IJMEET)

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.